Prof. dr. Jan Van Looy

Biography
Dr. Jan Van Looy is senior researcher at the research group for Media and ICT (IBBT-MICT) at Ghent University, Belgium, where he conducts research into various aspects of digital gaming. His PhD (2006) dealt with the socio-cultural shaping of the video game medium, published as “Understanding Video Game Culture” (book, 2010). In 2007 he participated in a study commissioned by the Flemish Parliament into the social impact of gaming in Flanders, published as “Jongeren en gaming” (Youngsters and Gaming, book), and in 2007 and 2008 he worked on a research project on self-imagining in games as a postdoctoral fellow at HUMlab in Umeå, Sweden. Since 2008 he works as a senior researcher at MICT where he and his team are involved in multiple interdisciplinary research projects on digital game experience and usage. These projects deal with stereoscopic 3D media experience, omnidirectional video experience, serious games for raising awareness of societal issues, for language learning, for mathematics education, for increasing traffic safety and for improving energy efficiency.
Projects
Here you'll find an overview of projects that Prof. dr. Jan Van Looy is involved with:
Publications
List of publications for Prof. dr. Jan Van Looy:
- Van Looy, J. (2010). Understanding Computer Game Culture: the Cultural Shaping of a New Medium. Saarbrücken, Germany: Lambert Academic Publishing, ISBN: 978-3-8383-3213-0.
- De Pauw, E., Pleysier, S., Van Looy, J., & Soetaert, R. (2008). Jongeren en gaming : over de effecten van games, nieuwe sociale netwerken en educatieve kansen. Leuven: ACCO, ISBN: 978-90-334-7031-8.
- Van Looy, J. (2009). Games and Self-Imagining, a Comparative Media Perspective. Eludamos. Journal for Computer Game Culture, 3(1).
- De Grove, F., Van Looy, J., & Courtois, C. (2010). Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context. In L. Calvi, K.C.M.Nuijten, H. Bouwknegt (Eds.) Playability and player experience (pp. 47-62). Breda, Netherlands: Breda University of Applied Sciences.
- De Vocht, M., Van Looy, J., Courtois, C., De Marez, L. (2011). Sociaal contact in MMORPG: Een exploratief onderzoek naar de motivaties voor het spelen van WoW vanuit de Uses and Gratifications benadering. Tijdschrift voor Communicatiewetenschap.
All publications on https://biblio.ugent.be/person/802000427745